{"id":165476,"date":"2024-05-09T07:51:12","date_gmt":"2024-05-09T11:51:12","guid":{"rendered":"https:\/\/alpha.pewresearch.org\/pewresearch-org\/?p=165476"},"modified":"2024-05-09T07:51:14","modified_gmt":"2024-05-09T11:51:14","slug":"teens-and-video-games-appendix-a-detailed-charts","status":"publish","type":"post","link":"https:\/\/alpha.pewresearch.org\/pewresearch-org\/internet\/2024\/05\/09\/teens-and-video-games-appendix-a-detailed-charts\/","title":{"rendered":"Appendix A: Detailed charts"},"content":{"rendered":"\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><a href=\"https:\/\/alpha.pewresearch.org\/pewresearch-org\/?attachment_id=165691\"><img data-dominant-color=\"c7cfda\" data-has-transparency=\"false\" loading=\"lazy\" decoding=\"async\" width=\"620\" height=\"1256\" sizes=\"auto, (max-width: 310px) 100vw, 310px\" src=\"https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-01.png\" alt=\"A detailed bar chart showing the Share of U.S. teens who play video games, by demographic group\" class=\"wp-image-165691 not-transparent\" style=\"--dominant-color: #c7cfda; width:310px;height:auto\" srcset=\"https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-01.png 620w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-01.png?resize=148,300 148w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-01.png?resize=505,1024 505w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-01.png?resize=200,405 200w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-01.png?resize=260,527 260w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-01.png?resize=310,628 310w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-01.png?resize=420,851 420w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-01.png?resize=158,320 158w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-01.png?resize=316,640 316w\" \/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><a href=\"https:\/\/alpha.pewresearch.org\/pewresearch-org\/?attachment_id=165692\"><img data-dominant-color=\"d1d8e0\" data-has-transparency=\"false\" loading=\"lazy\" decoding=\"async\" width=\"620\" height=\"1244\" sizes=\"auto, (max-width: 310px) 100vw, 310px\" src=\"https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-02.png\" alt=\"A detailed bar chart showing the Share of U.S. teens who identify as gamers, by demographic group\" class=\"wp-image-165692 not-transparent\" style=\"--dominant-color: #d1d8e0; width:310px;height:auto\" srcset=\"https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-02.png 620w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-02.png?resize=150,300 150w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-02.png?resize=510,1024 510w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-02.png?resize=202,405 202w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-02.png?resize=200,401 200w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-02.png?resize=260,522 260w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-02.png?resize=310,622 310w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-02.png?resize=420,843 420w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-02.png?resize=160,320 160w\" \/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><a href=\"https:\/\/alpha.pewresearch.org\/pewresearch-org\/?attachment_id=165693\"><img data-dominant-color=\"d0d7df\" data-has-transparency=\"false\" loading=\"lazy\" decoding=\"async\" width=\"620\" height=\"1268\" sizes=\"auto, (max-width: 310px) 100vw, 310px\" src=\"https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-03.png\" alt=\"A detailed bar chart showing the Share of U.S. teens who play video games daily, by demographic group\" class=\"wp-image-165693 not-transparent\" style=\"--dominant-color: #d0d7df; width:310px\" srcset=\"https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-03.png 620w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-03.png?resize=147,300 147w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-03.png?resize=501,1024 501w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-03.png?resize=198,405 198w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-03.png?resize=200,409 200w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-03.png?resize=260,532 260w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-03.png?resize=310,634 310w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-03.png?resize=420,859 420w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-03.png?resize=156,320 156w, https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_A-03.png?resize=313,640 313w\" \/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":377,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"sub_headline":"","sub_title":"","_crdt_document":"","_prc_public_revisions":[],"_ppp_expiration_hours":0,"_ppp_enabled":false,"ai_generated_summary":"","bylines":[],"acknowledgements":[],"displayBylines":true,"relatedPosts":[],"reportMaterials":[],"multiSectionReport":[],"package_parts__enabled":false,"package_parts":[],"_prc_fork_parent":0,"_prc_fork_status":"","_prc_active_fork":0,"datacite_doi":"","datacite_doi_citation":"","_prc_seo_qr_attachment_id":0,"spoken_article_player_enabled":true,"footnotes":""},"categories":[231,317,281,290,206],"tags":[],"bylines":[981,588],"collection":[],"datasets":[],"level_of_effort":[],"primary_audience":[],"information_type":[],"_post_visibility":[],"formats":[458],"_fund_pool":[],"languages":[],"regions-countries":[],"research-teams":[526],"class_list":["post-165476","post","type-post","status-publish","format-standard","hentry","category-friendships","category-gaming","category-online-harassment-bullying","category-teens-tech","category-teens-youth","bylines-jeffrey-gottfried","bylines-olivia-sidoti","formats-report","research-teams-internet"],"label":false,"post_parent":165467,"word_count":0,"canonical_url":"https:\/\/alpha.pewresearch.org\/pewresearch-org\/internet\/2024\/05\/09\/teens-and-video-games-appendix-a-detailed-charts\/","art_direction":{"A1":{"id":165541,"rawUrl":"https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_featured.png","url":"https:\/\/alpha.pewresearch.org\/pewresearch-org\/wp-content\/uploads\/sites\/20\/2024\/05\/PI_2024.05.09_video-games_featured.png?w=564&h=317&crop=1","width":564,"height":317,"caption":"Teens compete in a video game tournament at the Portland Public Library in Maine in 2018. 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