Teens and Gaming Data Set Posted
The data set for our 2008 survey on teens, gaming and civic engagement is now posted for download on our site.
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The data set for our 2008 survey on teens, gaming and civic engagement is now posted for download on our site.
Over half of American adults play video games, and four in five young adults play games. Computers are the most popular gaming device, though young adults prefer gaming consoles. Virtual worlds only draw a small crowd.
A New York Times article,That Digital Divide, Bridged in a Classroom, features our August 2008 data on computer usage, which tracks with our f…
The Internet Safety Task Force, has spent the last year looking at online safety, including pre-existing research, research gaps and available solutions. As a part of the process, Andrew S…
This year, 66% of those under age 30 voted for Barack Obama making the disparity between young voters and other age groups larger than in any presidential election since exit polling began in 1972.
In this presentation, Amanda discusses the Teens, Video Games and Civics report in-depth. She covers the basic demographics of teen gamers and the game-playing habits of American youth, as well as the social nature of game play and the relationshi…
When scholars discuss elements of gaming that hold promise for engaging youth and connecting games to learning, one thing they often point to is modding.
Deep in our recent report Teens, Video Gaming and Civics was a nugget about cheats. Not cheat-ing, but the use of “cheats” or codes to open additional content in the game
As in two preceding tests, a new survey shows that including cell phone interviews results in slightly more support for Obama and slightly less for McCain.
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